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Devlog
Minor quality of life update (post-Jam)
August 01, 2025
by
straydogstrut
Made a minor change post-jam ending to prevent the Pico-8 "Press Ctrl+C to complete print" debug message showing while the game was playing. This didn't impact gameplay but may cause confusion for som...
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Day 07
August 01, 2025
by
straydogstrut
I've finished a game. This is quite surprising even to me. My last dev session went well - I added the super bonus scoring and the knight climbing the wall, as well as an instructions screen - however...
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Day 06
August 01, 2025
by
straydogstrut
I added player lives and score. I also drew all the remaining (original) levels so now there are 15 in total. I tweaked my enemy spawn script too so that they can spawn on either the left or right. I...
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Day 05
August 01, 2025
by
straydogstrut
I've now got 8 levels in the game (there are 15 in the original) and a very basic start screen. I've got almost all the mechanics from the original implemented now. Just the static bells you can jump...
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Day 04
August 01, 2025
by
straydogstrut
Took a few days away from this due to travelling and getting sick, but worked on it some more last night. Not much change visually, but did a massive rewrite of my level creation and enemy spawning co...
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Day 03
August 01, 2025
by
straydogstrut
Considering this a separate third day as i've done lots of little bits over the past 48h. Spent time refactoring my debugging code. I've been helping out someone on a forum i'm in with their game and...
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Day 02
August 01, 2025
by
straydogstrut
Added a temporary second level for the purposes of testing out level transitions. I think I need to consider adding some coyote time as jumping gaps is very hard - though maybe that's in the spirit of...
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Day 01
August 01, 2025
by
straydogstrut
I started working on a new game today in Pico-8. I'm creating a remake of the Amstrad CPC 6128 game, Hunchback. Based on the Victor Hugo novel, The Hunchback of Notre-Dame, it's a small platformer wit...
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